Pandemic pushes women online
Download and listen anywhere
Download your favorite episodes and enjoy them, wherever you are! Sign up or log in now to access offline listening.
Description
In 2020 more than 40% of the world’s population was not using the internet, with many more women being unable to get online. Now a new global study into digital...
show moreWar Games: Real Conflicts/Virtual Worlds/Extreme Environments
Gareth and Ghislaine visit the Imperial War Museum in London to see the UK’s first-ever exhibition to explore video games and what they can tell us about conflict. Developing technology has introduced new ways of telling and experiencing war stories; toy soldiers and board games, cinema screenings of World War One, radio broadcasts from the frontlines of WWII, and TV images of the Cold War have given way to first-person shooter games on iconic consoles like the Atari 2600 and the Super Nintendo to internet driven team battles with the latest graphics and audio immersion. But is gaming tech the right place to explore conflict and how much is this entertainment industry driving tech development elsewhere?
Presented by Gareth Mitchell with expert commentary from Ghislaine Boddington
Producer: Ania Lichtarowicz
(Photo: Rural woman talking on a mobile phone and using a laptop, India. Credit: Exotica.im/Universal Images Group/Getty Images)
Information
| Author | BBC |
| Organization | BBC |
| Website | - |
| Tags |
-
|
Copyright 2026 - Spreaker Inc. an iHeartMedia Company
Comments